Unfortunately there isn’t much. After the previously announced deadline of March 31st the only thing left on the DSi Shop is the 3DS Transfer Tool and your purchase history. If you would like to keep your DSiWare games accessible re-download them or transfer them to a 3DS as soon as possible. This ability will also be retired at some point but Nintendo has not yet given a specific date.
You can look back at the DSi Shop in action with my previous post and this YouTube playlist recorded before the deadline. This gives us a historical view of what was available directly on the DSi up to its end and can be compared to the current offerings on the 3DS eShop.
On April 1st of 2016 Nintendo announcedplans to shut down the DSi Shop on the Nintendo DSi and DSi XL, collectively referred to as DSiWare. The announcement revealed a two-part timeline: the ability to add funds would end on September 30th, 2016 and the ability to make purchases would end on March 31st, 2017. The announcement further stated that the ability to re-download DSiWare titles would end “at some point” but no further information has been revealed.
As a precaution I recorded a tour of the DSi Shop at the end of January 2017 to capture its appearance and function before the March 31st deadline. As Nintendo has not revealed any further information I am operating under the assumption that after March 31st the DSi Shop may be completely inaccessible. Now that we’re down to the last few days before the deadline I wanted to share this three-part tour of the DSi Shop as it appears today.
Part 3 is probably the most interesting as I scroll through all of the titles available before the deadline. Though many games have already been removed this should help confirm future delistings and titles that are not brought over to the Nintendo eShop on the 3DS. These titles will eventually have their own pages on the site as well as the DSi Shop platform itself, similar to the PlayStation Mobile page.
Check out the playlist above to see the DSi Shop in action and look for a follow-up after March 31st as we see what remains.
A quick update since the site’s been rather silent since mid-February. I was in the hospital for a few days, recovered in time for a vacation we’d been planning for a year and came back to a workplace that’s melting down around me. I have been working on content, though it’s mostly been video that needs a lot of editing and cleanup before I can get it on YouTube.
Some of it will be up soon and I plan on having a look at the DSiWare shop posted before the service’s long-coming shutdown on March 31st.
In a post to the official Club Penguin site on January 30th, 2017, the team announced that the long running online social space would be shutting down at the end of March.
As part of the launch of Club Penguin Island in March, we will be transitioning to an entirely new platform, and, we’ve made the decision to discontinue the current Club Penguin game on desktop and mobile devices on March 29, 2017.
New paid memberships were disabled at the time of the announcement but anyone (with or without an account) can still log in as Club Penguin winds down with a “Waddle On Party” through March 29th. The team is also using this announcement to encourage pre-registration for Club Penguin Island and have confirmed that existing accounts will not be carried over to the new game.
After publishing rights changed hands back in August 2016, both Guilty Gear X2 #Reload and Guilty Gear Isuka were removed from Steam. Not much had changed until January 6th when one forum post asking where the game was elicited a response from one of the developers at Arc System Works.
Sure enough, bothgames were returned to sale later on January 6th with the publisher changed from KISS ltd to Arc System Works. I’ve updated both game pages on the site.
Daybreak Game Company announced on Thursday that they will be shutting down Landmark, the sandbox MMO counterpart and successor to EverQuest Next, on February 21st, 2017.
“With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017,” reads the statement on the Landmark homepage. “Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.”
The game has been delisted from Steam and is no longer available to buy from the Landmark site but current players may continue logging in until the 21st. Players can no longer list items for sale and all existing items with a Daybreak Cash price will be reduced to 1 DBC. It’s a small consolation but players should be able to check out any items they’ve had their eye on with the new baseline price.
Along with the game, Daybreak will be shutting down Landmark’s forums and social media channels no later than 4:00pm PST on the 21st of February. A pre-emptive FAQ entry also rules out the possibility of fan-supported servers.
Unfortunately I was not able to grab all of the Xbox Fitness workouts from when the service first launched but I have now archived some of them. The Delisted Games YouTube channel now has a playlist where I’ll be collecting the workouts as I record them ahead of the service’s final day on July 1st, 2017.
So far I’ve recorded the two exclusive Zombies workouts and Anja Garcia’s 4-party Mobility & Strength Training routines. There’s a demo workout that showcases some of the app’s biggest names and I think I’ve got one other Athlete workout I have access to. The Zombies stuff is definitely worth a look for fans of modern FMV games. It’s ostensibly produced by SUMO Digital, the same team behind the also-delisted FMV Kinect game, Intel Discovered and is one of the most creative workout videos I’ve ever seen.
Oh, and pardon me for mostly sitting on the couch in the little Kinect window during these workouts. I’m here to archive, not break a sweat.
The first Spider-Man title was released on handheld, PC and last generation consoles while the sequel and Mutants in Manhattan were released on PlayStation 4 and Xbox One as well. All of the games were released on physical media for consoles. Disc versions for PC were released across Europe except for Mutants in Manhattan which was only released on Steam and is now extinct on that platform.
Licensing is once again to blame although USGamer’s Mike Williams points out one interesting wrinkle in the case of TMNT. “[Mutants in Manhattan] was released only eight months ago. It seems odd that Activision would have a license for under a year, making it possible that Mutants in Manhattan was rushed simply to capitalize on a license before it expired.”
I’ll get pages up on the site and dig for some more details soon.
Outside of a very few comments and submissions from readers I really didn’t notice anyone coming to Delisted Games after I launched it back in June. I was okay with this because I still feel the site is in its infancy but as it turns out there were more than 10,500 views and 4,588 visitors in 2016! You all have my sincere thanks for stopping by. I hope the site was helpful in confirming a delisting or filling you in on the details. It’s no fun to find out a game was delisted but I hope the site could provide a satisfactory explanation or maybe just some closure.
There are currently 200 games on the site but there’s still much, much (much) more to do. Only about 100 of the pages have sufficient details and several of those could probably use more intensive research. My focus has largely been on console games as well but I would love to expand it to include PC, web and mobile. But it’s a start and one that I’m still very proud of for its first year.
Turbine Inc. announced on December 19th that the team behind Lord of the Rings Online and Dungeons & Dragons Online would continue development of both titles as the new independent studio Standing Stone Games. While both of those titles are promised to remain unchanged for players, Turbine’s transition has resulted in the end-of-life for their original, long running MMOs Asheron’s Call and Asheron’s Call 2.
A post to Turbine’s Facebook page on December 20th confirms that service for both games will be closed on January 31st, 2017. Current account holders may continue to play for free until the 31st but new account creation has been disabled.
No further explanation was given, the post only states that maintaining both titles over recent years was “a labor of love”. With Asheron’s Call in maintenance mode since 2014 and no new content added to Asheron’s Call 2 since 2005 it is likely that Turbine could not (and WB would not) incur the ongoing expense to keep the games online.
Earlier in 2016 Turbine had mentioned possibly turning over the servers to the community but in a post to the Asheron’s Call forums, administrator Halistran settled the discussion. “We had hoped to be able to hand off our servers to the community, so our most loyal players could continue their journey through Dereth. Unfortunately, this is something we were unable to do.”
Thanks to Jonathan for reminding me I didn’t even have a placeholder on the site for PlayStation Home! I always loved the idea of Home but I never managed to keep up with it as it evolved. As such, it took some time to dig up the details around its long and meandering lifespan but there’s finally a decent page on the site.
For now it simply includes a listing of the numerous games that existed within PlayStation Home. I would love to eventually see full pages for everything from bowling to Intellivision Gen2 to Xi, probably the most well regarded and elaborate experience to take place in Home. For now, everything we’ve got on PlayStation Home is right over here.
Don’t call it a relisting. Even though Ultimate Marvel vs. Capcom 3 is once again on sale it hasn’t returned to PlayStation 3, Vita or Xbox 360 where it was delisted in December 2014. In advance of the newly announced Marvel vs. Capcom Infinite, Capcom has re-packaged UMVC3 for PC, Xbox One and PlayStation 4, the latter of which is available as of today in North America.
“Ultimate Marvel vs. Capcom 3 is being re-released for current generation systems; with the “PlayStation 4” digital download version available today and the Xbox One® and Windows PC versions coming in March 2017. Ultimate Marvel vs. Capcom 3 for current-gen systems includes a new gallery mode, is packed with all previous DLC, and features an improved 1080p resolution at 60 frames per second. The re-release of Ultimate Marvel vs. Capcom 3 is being offered as an individual download title on all systems for $24.99.”
I’ll keep an eye on the storefronts and headlines to see if the original games ever pop back up. Unfortunately, the only way to play the game if you owned it previously is to buy it again on a new console.
Active development on Asteroids: Outpost may have dried up mere months after its release in March of 2015 but the game was only removed from sale on Steam on October 26th. For nearly a year and a half the online-only MMO survival game has been on sale for $29.99 with no servers for unsuspecting players to even attempt to log in to.
Looking at the LinkedIn profiles of the three people I could find attached to the project it appears Asteroids was abandoned by May with the departure of its game designer. The Project Lead/Lead Programmer (who was also managing the community) was gone by September 2015 and Atari’s producer who was overseeing the project just recently left the company in September of this year.
With no one at the reins and a community that openly, repeatedly flagged the game it seems Valve has finally pulled the plug on Asteroids: Outpost. You can read much more about its decline on the game’s page.
About the only good news I have to report on Evolve Stage 2 is that the game isn’t being delisted… yet. Posts from 2K and Turtle Rock Studios on October 25th have confirmed that future development of the game has stopped and that 2K will be maintaining its servers for “the foreseeable future”.
Turtle Rock’s post by co-founder Chris Ashton is graceful and sentimental. He explains the decision straight away, stating that “this is the life of AAA game developers who aren’t self-funded and don’t own their own IP. We don’t get to make the call. We all know that going in but we still sign the dotted line because we love what we do. We are happy to have gotten the opportunity to do something risky, something new and innovative.” Fortunately this isn’t the end for Turtle Rock as they are moving on to new, as yet unannounced projects.
2K’s post is much more straightforward with a quick FAQ and confirmation that — while active development has stopped — Evolve’s servers and online functionality will be maintained, for a time. It’s on the Watch List for now but if you’ve ever been interested in the game you may want to check it out soon. 2K is becoming one of the most prolific delisters and I wouldn’t be surprised if “the foreseeable future” quickly becomes a solid date in 2017.
I jumped back into Dead Star this past weekend and recorded for just over an hour. It took a little bit to get used to the controls again but I managed to show off all three starter ships, the upgrade path for each and several rounds including one where a warship invaded our match.
There’s much more content in the game I’d love to show off but I’m afraid I won’t be high level (or skilled enough) to unlock it all before November 1st when the game goes offline. I have saved a few more recordings direct from the PlayStation 4 that I hope to get online soon. I’m also going to do one more video after November 1st to document the tutorial and freeplay modes.
For now, check out the game in prime condition above and subscribe to the Delisted Games channel on YouTube for more videos of delisted games. This video is also attached to Dead Star’s page on the site.
With little notice and even less explanation, Armature Studio has announced the end of online functionality for its sci-fi, multiplayer action strategy game, Dead Star, on Steam and PlayStation 4. The game is no longer available to buy on either platform and online multiplayer will be shut down on November 1st.
“Online functionality (including multiplayer) for Dead Star will cease November 1, 2016”
Though brief, Armature’s succinct response implies that those who already own the game may be able to continue playing offline in some capacity. I haven’t touched Dead Star since April when it was given away to PlayStation Plus members but I’ll be recording this week to confirm what remains, though it looks like only the tutorial will be playable.
As for reasoning, Armature’s director of operations Jack Mathews told Kotaku, “we are shutting down the game because, bluntly, the costs of operating the game now exceed its income.” He adds, “this is purely a financial decision to ensure the best possible future for Armature Studio.”
There are probably few people who are still interested in PlayStation Move games in 2016 which may be the reason that Tumble on PlayStation 3 has been delisted. It was one of the first titles shown for the PlayStation 3’s motion control peripheral back in 2010 and one that I was always waiting to go on sale. It’s a block-stacking puzzle game that received middling reviews but it always looked interesting to me.
I had checked in with the game’s PlayStation Store page earlier this year but as of October 11th it’s no longer available in the english territories. Hong Kong PSN still has it for sale as does GameStop.com where I may soon finally buy the $10 download code.
So, why would Sony delist one of their own original titles? I’m pinning it on product confusion as Tumble VR has just been released for the virtual reality headset. I don’t know if the content is similar but having two products with the same name that share some of the same peripherals was apparently too much for Sony to bother handling. Fortunately, no other first-party PSVR titles share a name with older products and I haven’t seen any other delistings come from the lineup.
Sony sent out an email on October 6th to announce the “retirement” of their free-to-play mobile game, Fat Princess: Piece of Cake. The game’s online features and micro-transactions will be disabled on December 1st, 2016 (iOS, Android) and January 1st, 2017 (Vita) but so will the ability to re-download the game.
It isn’t often that a game is completely removed this way but if you have it downloaded to your Vita or phone you can continue playing in offline mode until it is removed from the system. The game also allowed players who completed Level 15 to receive a download voucher for the original multiplayer PlayStation 3 title, Fat Princess. This feature will also be disabled as of the dates above.
While the game has received generally positive ratings on all three platforms it has logged only 100 – 500,000 installs on Android with presumably far fewer active players. It also appears that developer, One Loop Games, has ceased operation; all founding members of the small team left in early 2015 after the game’s launch on Android and Vita. The combination of a dwindling user base and departed developer are most likely the cause for the game’s retirement.
Doubtful as I was, Disney has stuck to their promise to keep the community updated as Disney Infinity nears its inevitable online shutdown in March of 2017. In their original announcement the Steam versions of Disney Infinity 2.0 and 3.0 were to remain fully playable offline after September 30th. Disconnecting the online features has apparently been a bigger ordeal than expected and Disney has temporarily removed both titles, issuing the following explanation:
As of September 30, 2016, Disney Infinity 2.0 on Steam will temporarily be unavailable to play or purchase. […] Disney Infinity 3.0 will remain playable but will temporarily be unavailable for new downloads. DLC purchases from the Steam storefront and in-game will also be unavailable.
If you have purchased Disney Infinity 2.0 [or 3.0] prior to September 30, 2016, you will be eligible to receive a free Gold Edition of Disney Infinity later this year. The Disney Infinity Gold Edition will allow you to enjoy all Disney Infinity Playsets, characters, and Power Discs at no additional cost.
Please note that the Gold Edition will also include necessary changes to Online Features, which will allow you to continue to play through your adventures once Disney Infinity Servers have been shut down.
For a limited time, you will be able to transfer your Disney Infinity 2.0 [or 3.0] save progression to the new Gold Edition to ensure all your Play Set and Toy Box progress is not lost.
Please check Steam and the Disney Infinity website frequently as we will provide the Disney Infinity community with news and status of the game across all platforms should the status change.
It’s commendable that Disney would go to the lengths to create whole new versions of the game to allow fans to keep playing after the online service shutdown in 2017. While their plans to bring the titles back could still fall through it’s nice that they didn’t simply pull them offline at the first signs of trouble.
Posted in an update to the Forza Motorsport blog on September 23rd, Turn 10’s Brian Ekberg confirmed that the original Forza Horizon on Xbox 360 would be delisted on October 20th.
“On October 20, the original Forza Horizon for Xbox 360 will reach “End of Life” status. That means that the game and its associated DLC will no longer be available for purchase. Players who own Forza Horizon before that date will still be able to download and play the game and its associated content as normal. After that date, however, Forza Horizon and its associated DLC will no longer be for sale.”
The game was included in the Games with Gold program and was available to all Xbox Live Gold members from September 1st through the 15th. Anyone who grabbed the game through mid-September or purchased it previously can still re-download it through their Purchase History page.
If you’re interested in the founding entry in the Horizon series you still have about 2 weeks to download it on Xbox 360 or Xbox One. Of course, you can always pick the game up on disc after October 20th if you miss this small remaining window of availability.
As for why the 4-year-old game is being delisted it is most certainly due to licensing. Nearly 60 different manufacturers are featured in the game and 62 artists appear on the soundtrack. Renegotiating new terms with two sequels ahead of it probably isn’t a priority investment for Turn 10 or Microsoft. With that in mind, don’t be surprised to hear a similar announcement regarding Forza Horizon 2 in another two years when it nears the four year mark.