Welcome to Delisted Games, a growing archive of 1,066 games you can’t play.
The site is expanding all the time with new additions, reader submissions, a Watch List calendar, and news feed below. You can use the search bar to find any game or use the menus at top to browse by platform or company. Thanks for checking out the site!

Payday 2 loses Scarface Character Pack on October 1st

Another quick heads-up today: the Scarface Character Pack for Payday 2 on Steam, PlayStation 4, and Xbox One will be going away on October 1st. The team made the announcement on September 22nd and later confirmed on Twitter that the current console editions would also be affected.

“We wanted to inform you that the Scarface Character Pack will no longer be available for sale from 1st of October. This DLC will still be playable as normal in the game after the 1st of October by owners who previously purchased it, but new purchases of the DLC will not be possible.

To help current PC players pick up this DLC before purchase is disabled, we at OVERKILL have decided to put it on sale with a 30% discount up until the 30th of September (11:59 pm PST).”

Steam Announcement

The content — featuring yes, that Scarface — has been in the game since 2016 and is most likely being removed due to expired licensing from Universal Pictures. I’ve added the date to the Watch List calendar. Thanks to Narulian for pointing out the news.

Capcom's F2P JRPG Megami Meguri leaving the eShop in Japan on September 30

Capcom Japan has announced that their free-to-play RPG for the Nintendo 3DS, Megami Meguri, will be removed from the eShop on September 30th. As a game where you teach Japanese vocabulary to a chibi goddess it’s no surprise that this one was a Japan-exclusive release. The team’s Google-translated announcement reads:

Thank you for using “Megami Meguri”. Since the start of distribution, we have been supporting many customers and aiming for an operation that everyone can enjoy. We came to the conclusion that it is difficult to continue to provide similar services due to changes in the external environment. We have decided to terminate the service. We would like to express our sincere gratitude to everyone who has supported us so far. The details of the end of service are as follows.

End of service
Wednesday, September 30, 2020 9:59
・ Distribution of download software “Megami Meguri” stopped
・ Sales of the in-game currency “Treasure Ball (paid)” and additional contents “Kamii (paid)” and “Travel Search (paid)” will be suspended.

Even after the service ends, you can still use the downloaded main story, purchased jewels and additional content you will not be able to use the check-in function or play seasonal events. It will be a short period until the end of the service, but we hope you enjoy “Megami Meguri”.

If you’ve got a Japanese Nintendo account there’s still time to download the game for free but if you miss the deadline you can always hunt down a physical copy of the collector’s edition that was released in 2016. If you’d just like to find out what the game even is though, check out this write-up from JRPGmoe.

I’ve added the date to the Watch List calendar and will have a page up on the site soon. Thanks to @LotsaNintendo for pointing out the news.

Mad Max losing online functionality October 31st

Store pages for 2015’s Mad Max on PlayStation 4, Xbox One, and Steam were recently updated stating simply that “Online functionality will be retired on October 31, 2020”. This left players speculating and scrambling to determine what features might be impacted.

Fortunately the game isn’t being delisted (yet) but at least one of Mad Max’s achievements is going to be very-hard-to-potentially-impossible to unlock after the 31st. The ‘Up to the Task’ trophy first requires players to make it to a certain point in the game and then requires two challenges to be completed that rely on a server connection. You can complete those challenges now and finish the rest of the tasks later but there’s only about a month left to clear those two specific objectives.

According to one Steam forum post the version of the game on Origin is already lacking the online connection, so if you’re about to buy the game on PC and you demand 100% completion, maybe look to Steam for this one. I’ve added the date to the Watch List calendar for now. Thanks to NeelBell for pointing out the news.

Jump Rope Challenge hops off the Switch on September 30th

Back in June, which currently feels like a different decade, Nintendo threw a bone (carrot?) to the newly-housebound masses with the release of the free Switch title, Jump Rope Challenge. At the time Nintendo said that the game would be a limited-time release but I don’t remember seeing the deadline date of September 30th until Llamaman2 submitted it to the site.

Announced or not, this is your final notice to log into Nintendo.com and click the ‘Free Download’ button on Jump Rope Challenge. That’s a trivial amount of physical exertion to beat another odd self-imposed delisting from Nintendo. I’ve added the date to the Watch List calendar and will have a page up on the site soon.

Just three months old, Disintegration is already losing its multiplayer modes

Launched just three months ago, Disintegration, V1 Interactive’s combo of first-person shooting and squad-based strategy, is losing all of its multiplayer modes over the coming months. Starting today with the removal of the in-game store, all multiplayer features will be phased out by November 17th. The team’s full announcement follows:

We have made the difficult decision to remove Disintegration’s multiplayer modes from the game across all platforms. This will be done in phases over the coming months, starting today with the removal of the in-game store, and will conclude on November 17th with the full removal of multiplayer. The single player campaign will remain fully playable moving forward.

From both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but talented and passionate team. While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support.

We believe the video game industry needs constant innovation, and we will continue to take risks, follow creative visions, and support new ideas.

To everyone who has played Disintegration: we thank you.

-Private Division & V1 Interactive

V1 has provided a brief FAQ page with a few more details including Private Division’s continued support for the single player product going forward. That’s not to say that the game will never be delisted, but as an original property with no obvious licensed content, the game should be safe (if lacking features) for the foreseeable future.

I’ve added the November date for the multiplayer shutdown to the Watch List calendar for now.