Well, I can finally shut down this site because Scott Pilgrim vs. The World: The Game is finally, FINALLY, coming back! After a few tantalizing teases from comic creator Bryan Lee O’Malley, Ubisoft confirmed the existence of Scott Pilgrim vs. The World: The Game – Complete Edition during their Ubisoft Forward stream.
Coming this holiday season to PC (confirmed for UPlay+ so far), PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia, the new edition will include the game’s two DLC characters and extra modes that even fewer people got to experience back in 2013.
There are still quite a few details for Ubisoft to confirm — any chance of a physical release, how much will it cost, is the gameplay being altered at all, who’s behind the remake, are any of Universal’s copyrighted assets being removed — but at least we’ll finally be able to play the game again, legit and legal … ya know, until it gets delisted again.
Sadly I can’t mark the original game as relisted since the PlayStation 3 and Xbox 360 versions aren’t returning but the pagewill be updated with the vindicating news of the Complete Edition‘s release.
P.S. I totally expect traffic to DelistedGames.com to drop by about 30% once the game is back. The majority of page views and visits have traditionally gone straight to Scott Pilgrim’s page. It’ll be fascinating and a little scary for me to watch.
Rodea the Sky Soldier, Prope’s airborne action-adventure title from 2015 that landed on the Wii, Wii U, and 3DS, will soon be delisted across Europe and North America. NIS America, who handled the Western releases, announced recently that the Wii U and 3DS eShop versions will be delisted on September 30th.
Rodea the Sky Soldier will be removed from both the NA and EU eShop on September 30th, 2020. This removal applies to both Wii U and Nintendo 3DS versions. If you wish to purchase this title for Wii U and Nintendo 3DS, you may do so until September 29 at 23:59:59 (local time). We want to thank everyone who enjoyed and supported this title!
It’s uncertain at this time if the Japanese versions will be delisted; they were published separately by Kadokawa who hasn’t said one way or the other yet. Here’s the quick links to get the game both digitally and physically. I’ve added the date to the Watch List calendar and will have a page up on the site soon.
Digital: Nintendo 3DS (EU, JP, US) Nintendo Wii U (EU, JP, US)
Nintendo really knows how to stick it in and break it off. During their 16-minute Super Mario Bros. Anniversary Direct this morning Nintendo announced one surprising new Mario game and a hotly anticipated 3D collection, both of which will be delisted in six months. That’s right, they announced the release dates and the delisting dates at the same time!
First up is Super Mario Bros. 35, a spin on the Tetris 99 formula in which 35 players run through Super Mario Bros. stages and send defeated enemies onto their opponents courses. It’ll require a Nintendo Switch Online membership in order to play when it launches on October 1st and it’ll be shut down on March 31st, 2021.
The major news for many fans is the confirmation of the long-rumored Super Mario 3D All-Stars. Coming to Nintendo Switch on September 18th, the compilation includes uprezzed versions of Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. Super Mario 3D All-Stars will be available physically as well as digitally from the eShop but the downloadable version will only be available “until approximately March 31, 2021”.
So why announce a deadline alongside the release date? I understand the limited availability for the physical version; supply chains are stressed and manufacturing costs on Nintendo’s proprietary carts are probably up. Taking pre-orders and pressing only the number of copies they expect to sell through keeps expenses in line.
It’s very likely that Nintendo will re-release Super Mario 3D All-Stars in the future and they could easily extend Super Mario Bros. 35’s lifespan if it remains popular. But as of right now, I can’t believe I have to tell you that I’m adding the dates to the Watch List calendar for a pair of Mario titles that aren’t even out yet.
Thanks once again to friend of the site, FallenRyan, for sending in a reminder about some server shutdowns coming this November. Probably the wildest among them is Destiny 2’s “Content Vault” that Bungie first announced in June. After that are a handful of older EA Sports titles that will lose online features and multiplayer later in the month of November.
Destiny 2 – November 10, 2020
“To create a sustainable ecosystem where the world can continue to evolve in exciting ways, and where we can update the game more quickly, we’re going to adopt a new content model that we’re calling the Destiny Content Vault (DCV). Each year, usually at the expansion boundaries, we will cycle some destination and activity content out of the game (and into the DCV) to make room for new experiences.
The first cycle of Destiny 2 content going into the DCV begins [November 10th], with the appearance of the Pyramid ships in Season of Arrivals and the Beyond Light expansion. To set a new maintainable foundation for the game this fall and to create room for Beyond Light and the future roadmap, the first Destiny 2 deposit into the DCV will be larger than those to come in the future and includes:
This includes all PvE activities (including campaigns) on those destinations
To be clear, the DCV does not apply to any weapons and armor in a player’s inventory or vault. The DCV is about activities and destinations.”
Madden NFL Titles – November 19, 2020
Madden NFL 25 (2013), Madden NFL 15, Madden NFL 16 on PlayStation 3, PlayStation 4, Xbox 360, Xbox One
FIFA Titles – November 20, 2020
FIFA Street (2012) on PlayStation 3, Xbox 360 FIFA Manager 13 on PC
Electronic Arts doesn’t issue individual statements on their Service Updates site but they do give a boilerplate statement that echoes many titles that have lost online features over the years.
“The decisions to withdraw particular features or modes of certain EA games, or to retire online services relating to older EA games are never easy. The development teams and operational staff pour their hearts into our games, their features and modes almost as much as the players, and it is hard to see one retired. As games are replaced with newer titles, the number of players still enjoying the games that have been live for some time dwindles to a level – typically fewer than 1% of all peak online players across all EA titles – where it’s no longer feasible to continue the behind-the-scenes work involved with keeping the online services for these games up and running.
We are also committed to constantly updating and improving the features and modes to keep in our games to ensure they remain exciting to play for as long as possible. That commitment to great gameplay sometimes means that we need to remove outdated features and modes.
In some instances, where the online services for a particular game may no longer be available or supported, the game may still be played and enjoyed offline. Depending on the type of game, and the particular services which may no longer be supported, players’ inventory of virtual currency and/or in-game items may continue to be used, whether or not the applicable in-game store is open or disabled, and whether or not the game is still available for sale to new users.”
I’ve also added these dates to the Watch List calendar but at this time will not be adding individual game pages to the site.
Frogwares Studio’s Sergey Oganesyan posted an open letter on the company’s blog on August 25th to explain why The Sinking City has just disappeared from most platforms. It’s a detailed read, calling out shorted payments from publisher Bigben Interactive/Nacon and their subversion of Frogwares intellectual property. There’s plenty of detail if you’re so inclined but Oganesyan himself offers a ‘short version’, stating simply that “we were forced to terminate the contract with our licensee for several breaches of our agreement.”
Fortunately, Frogwares was able to publish the game on several platforms themselves and those versions — on PC through Frogwares, Origin and Gamesplanet, and on console for Nintendo Switch — remain available today. The Epic Games Store and PlayStation 4 versions have both been delisted and while the Xbox One edition remains available as of this writing, it is likely to disappear soon.
The studio remains hopeful that The Sinking City will be back on those platforms someday but it may take some time given the legal proceedings. The post concludes “we will inform you as we reappear on more platforms on our socialchannels“.
For the time being I’ll get the game added to the site and look forward to marking it “relisted” down the line.