Rocket League going Free-to-Play, leaving Steam for Epic this Summer

Writing up the news that Rocket League is leaving Steam is not something I expected to do for at least… 3-5 more years? At least for now the game isn’t shutting down outright, it just won’t be available to new players on Steam starting later this summer. That’s because Rocket League is going free-to-play while simultaneously launching on the Epic Games Store.

Similar to the year-long Epic exclusivity we saw with Metro Exodus, Rocket League on Steam will continue to be playable and will continue to be updated even while it remains inaccessible to new players. It’s another awkward Epic Games Store situation and seemingly not the last. Psyonix hasn’t announced the exact date yet but they did offer a few more details in their news post earlier today:

After nearly five years, millions of players, and billions of soccar matches played, it’s time to talk about the next chapter of Rocket League. The game wouldn’t be where it is today without our dedicated and amazing community. Today, we’re excited to announce that we’re gearing up to make that community even bigger. Beginning later this summer, Rocket League is going free to play!

What does this mean for the Rocket League gameplay you know and love? The core gameplay will remain the same, but we are refining the main menus to make exploring the game easier. Plus, we’re revamping and improving major features like Tournaments and Challenges, and introducing cross-platform progression! Rocket League action on the field will still be the same core, high-octane hybrid of sports and action you love today, and soon, even more players will share that love. That begins with Rocket League’s release on its newest platform: the Epic Games Store.

Rocket League will release on the Epic Games Store on PC the same time it goes free to play. This version of the game will be identical to the version found on other platforms, and will feature cross-platform play anywhere you play Rocket League, including between the Epic Games Store and Steam.

Once Rocket League goes free to play, anyone who already owns Rocket League on any platform (including Steam) will be able to play and enjoy the game with full support for future updates and features. However, the Steam version will no longer be available to download for new players. To put it simply, wherever you play now (including Steam), you’ll still be able to play in the future.

That post contains more info about cross-platform play, inventory ownership, and bonuses for “Legacy” players if you’re interested but for us the major news is the upcoming delisting. Once there’s an official date we’ll add it to the calendar.

The Knights of Valour Soundtrack is now online

As one of the very few free-to-play games that I enjoyed, I spent quite a bit of time with Knights of Valour leading up to its July 6th sunsetting. One of the things I liked best about the game was its soundtrack, a raucous mix of traditional stylings with thumping beats and Dynasty Warriors-esque butt rock. There are loads of videos on YouTube of high level play in the game but I didn’t see any that highlighted the music, so I set out on an urgent quest.

Unfortunately, I never did the grind to reach the level cap so I wasn’t able to tackle the game’s final chapter or get far into its wave-based Expedition mode. But I did capture the majority of its soundtrack, nearly two hours in fact, and you can have a listen with a pair of videos I just completed.

Part 1 features tracks 1 – 21 and covers the main themes from the game including the Intro Video, Title Theme, and all of the Stage Themes up to the final chapter. Part 2 contains tracks 22 – 40 including the rockin’ Boss Battle themes, some of the special events, Expedition Mode, and the fantastic Vampire Rabbit theme.

You can watch and listen above or check out the playlist on the game’s page to see our hands-on coverage followed by the soundtrack presentation. I hope this helps fans of the game cope with the loss, it was personally very saddening to load the game up on July 6th and not even make it to the title screen.

Credit and thanks to Chih-Ming Liao & Andrew Parsons Lin for Music & Effects.

Deathgarden: Bloodharvest shutting down August 12th

I didn’t catch the news late last year but on November 22nd, 2019 the team at Behaviour Interactive announced the impending end for Deathgarden: Bloodharvest. The game’s price was set to “free” on the same day so that anyone was able to play. At the time the team also confirmed that the servers would remain online “as long as matchmaking is viable” but the end was only an inevitability.

Last November, we said that we would keep the Deathgarden servers up for an undetermined period of time.

Today we are announcing the sunsetting of the game. The servers will be closing on the 12 of August 2020. Deathgarden will no longer be playable at this point. We are proud of all of the work that went into Deathgarden, and for the amazing community that rallied behind the game. Thank you for everything, we appreciate all of your support.

Thank you for this adventure,
The DG Team

On July 13th the game was removed from Steam and the team announced that Deathgarden would finally be shut down on August 12th, 2020. So there’s still some time left for fans of the game to play and say their goodbyes.

I’ve added the date to the Watch List calendar and will have a page up on the site soon. Thanks to CyanicDragonWolf for submitting this news to the site.

Warhammer Humble Bundle might mark the end for some titles

I haven’t seen any advanced notices so far but given the rate at which Warhammer titles have been getting delisted, I figured a warning of my own might be in order. The latest Humble Bundle features several titles in the long-running franchise and many of these games date back five years or more putting them in prime delisting territory. 

While the mainline Dawn of War titles are probably safe for now, there are plenty of smaller releases you may want to scoop up before they disappear. The Humble Bundle runs through July 28th after which at least one of these titles will be going away. Tin Man Games announced back on June 15th that Legacy of Dorn: Herald of Oblivion would be delisted “soon”. The end of this bundle seems likely to be that deadline. 

Here’s a quick rundown of everything in the bundle:

  • Warhammer 40,000: Space Marine Collection
  • Warhammer 40,000: Dawn of War – Game of the Year Edition
  • Warhammer 40,000: Dawn of War II
  • Warhammer 40,000: Dawn of War III
  • Warhammer 40,000: Deathwatch
  • Warhammer 40,000: Kill Team
  • Warhammer 40,000: Sanctus Reach
  • Battlefleet Gothic: Armada
  • Legacy of Dorn: Herald of Oblivion
  • Warhammer: End Times – Vermintide
  • Blood Bowl 2 Legendary

As if that’s not enough to worry about, the Humble Store is also featuring a Warhammer sale on more titles and content that could be gone after the end of the month.

Retirement Roundup: Summer 2020

Since we’ve had quite a few tips come into the site recently I figured it was time for another edition of the Retirement Roundup. Below are details on several titles that will be losing multiplayer or other online features through the end of Summer . I’ve also added the dates to the Watch List calendar and will have pages up on the site for the games that are being removed from sale.

World of Tanks: Valor – July 21

Xbox 360 Post

“For over six years, World of Tanks: Valor has been available as a free to play title on the Xbox 360. As we look towards the future, there are many exciting new features planned for the game. To ensure we are providing these improvements on the newer generations of console, we will end support of the Xbox 360 version of World of Tanks.

Our Xbox 360 players are some of our most loyal and dedicated players, and we will not be leaving their accomplishments unrewarded. If you are currently playing on Xbox 360, please reach out to our Customer Support team. They will be more than happy to assist you in transitioning your account on newer generations of consoles.

The end of support for Xbox 360 will occur on July 21st 2020 at UTC 00:00, and the Xbox 360 client will no longer be accessible.”

NBA Live 16 – August 17

PlayStation 4, Xbox One Post

This one is simply listed on EA’s ‘Service Update‘ page but you can assume that all online features including multiplayer, online careers, and stat-tracking, will be shutting down on August 17th.

Pro Evolution Soccer 2019 – September 24

Steam, PlayStation 4, Xbox One
Konami News

“Initially scheduled for 02:00 on 27/08/2020 (UTC), the termination of online service for PRO EVOLUTION SOCCER 2019 has been postponed till 00:00 on 24/09/2020 (UTC). We would like to take this opportunity to thank you for your continued and loyal support.

Please note that any remaining myClub Coins and GP that you own cannot be carried over to other titles in the PES series. As such, be sure to use any remaining myClub Coins and GP before online service is discontinued.

Online services for eFootball PES 2020 LITE (free-to-play version), which is currently available to download, will continue after 24/09/2020. If you still wish to continue playing online, we ask that you consider trying this game.

*Note that any remaining myClub coins and GP cannot be carried over to eFootball PES 2020 LITE.

We hope you will continue to enjoy the PRO EVOLUTION SOCCER series in future.”

Darwin Project – End of 2020

Steam, PlayStation 4, Xbox One
Scavengers Post

“We have been quiet for a while and we apologize for it. We would like to update you on Darwin Project. It is with a heavy heart that we have decided to stop developing new features for the game. April’s update was the last one for the foreseeable future.

Five years ago, we started Darwin Project, our first project. It was a very bold and ambitious one to say the least, and we have been fortunate enough to have worked on it for so long, with the support of our partners and community. Over the past years, we saw a decreasing playerbase, and have been working hard on finding solutions –from a new platform development (PS4) to bringing new content (class system, battle passes, systemic maps, customizable craftwheel, new tiles, live events), spectator interactions extension, and continuous optimizations. We have assessed all potential solutions and scenarios, but unfortunately, Darwin Project is unable to sustain itself thus forcing us to come to this very difficult decision. We are still very proud to see what had started as a scribble on a piece of paper become a fully released game that has reached millions of players. We will keep Darwin Project servers up at least through to the end of the year, and you will still be able to play the game.

We truly and deeply appreciate everything the community has put into the Darwin Project. We received tons of passionate ideas and suggestions to improve the game. It shows how incredibly supportive you have been throughout this journey. We can’t thank you enough for your love and support over the past four years.

Last but not least, huge thanks to our amazing and hard working team, our partners, as well as our family and friends, who have also contributed to the Darwin Project, always there with wise advice & motivational boosts, while keeping us grounded and focused. As for the future, the Darwin Project team will be redeployed to other unannounced Scavengers projects.”