Viewing Platform : News

News on upcoming delistings, server shutdowns, and studio closures. Anything that might signify an upcoming delisting will be posted here and may serve as a tentative page for a game until it is officially taken offline. This “platform” also covers any site news or happenings within the Delisted community.

Mad Max losing online functionality October 31st

Store pages for 2015’s Mad Max on PlayStation 4, Xbox One, and Steam were recently updated stating simply that “Online functionality will be retired on October 31, 2020”. This left players speculating and scrambling to determine what features might be impacted.

Fortunately the game isn’t being delisted (yet) but at least one of Mad Max’s achievements is going to be very-hard-to-potentially-impossible to unlock after the 31st. The ‘Up to the Task’ trophy first requires players to make it to a certain point in the game and then requires two challenges to be completed that rely on a server connection. You can complete those challenges now and finish the rest of the tasks later but there’s only about a month left to clear those two specific objectives.

According to one Steam forum post the version of the game on Origin is already lacking the online connection, so if you’re about to buy the game on PC and you demand 100% completion, maybe look to Steam for this one. I’ve added the date to the Watch List calendar for now. Thanks to NeelBell for pointing out the news.


Jump Rope Challenge hops off the Switch on September 30th

Back in June, which currently feels like a different decade, Nintendo threw a bone (carrot?) to the newly-housebound masses with the release of the free Switch title, Jump Rope Challenge. At the time Nintendo said that the game would be a limited-time release but I don’t remember seeing the deadline date of September 30th until Llamaman2 submitted it to the site.

Announced or not, this is your final notice to log into Nintendo.com and click the ‘Free Download’ button on Jump Rope Challenge. That’s a trivial amount of physical exertion to beat another odd self-imposed delisting from Nintendo. I’ve added the date to the Watch List calendar and will have a page up on the site soon.


Just three months old, Disintegration is already losing its multiplayer modes

Launched just three months ago, Disintegration, V1 Interactive’s combo of first-person shooting and squad-based strategy, is losing all of its multiplayer modes over the coming months. Starting today with the removal of the in-game store, all multiplayer features will be phased out by November 17th. The team’s full announcement follows:

We have made the difficult decision to remove Disintegration’s multiplayer modes from the game across all platforms. This will be done in phases over the coming months, starting today with the removal of the in-game store, and will conclude on November 17th with the full removal of multiplayer. The single player campaign will remain fully playable moving forward.

From both the development team at V1 Interactive and publishing group at Private Division, we stand by the creative risks taken to launch such a unique, genre-bending game created by this small but talented and passionate team. While our player base showed interest in the single player campaign, the game unfortunately struggled to build a significant audience necessary for a compelling multiplayer experience. After weighing options, we have collectively made the decision to sunset the multiplayer support.

We believe the video game industry needs constant innovation, and we will continue to take risks, follow creative visions, and support new ideas.

To everyone who has played Disintegration: we thank you.

-Private Division & V1 Interactive

V1 has provided a brief FAQ page with a few more details including Private Division’s continued support for the single player product going forward. That’s not to say that the game will never be delisted, but as an original property with no obvious licensed content, the game should be safe (if lacking features) for the foreseeable future.

I’ve added the November date for the multiplayer shutdown to the Watch List calendar for now.


Delisted Games is getting a makeover

Usually when a site announces a dramatic visual makeover it’s a surprise to the readers but something that’s been in the works for months behind the scenes. Not in our case! I found out just a few days ago after a major WordPress update that the site’s meager theme isn’t so cutting edge anymore.

It’s possible that I can just update the theme and work around its inadequacies, but I thought I’d take this time to look into a major overhaul that will hopefully improve the looks, speed, and functionality of the site. You can see a work-in-progress shot above. I’d already spent considerable time tweaking a different theme before losing hope that it would ever come together like I had pictured.

Fortunately, the current theme has been a breeze to customize and I’m already down to the persnickety level of personal details that probably no one will notice anyways. It isn’t perfect yet and it isn’t finished but I wanted to post about it and explain that, for a little while longer, my energy is going to be focused on the redesign over research.

I do have posts scheduled out into November so you’ll still see new (old) game pages published at least every other day. And if any delisting dates get announced I’ll try to get the word out as soon as I can. But for the most part I’m heads-down on designing what will hopefully be a shinier and more FUNctional future for Delisted Games.

In the meantime, please keep submitting games to the site and let me know what you think about the new look.


Crashlands leaving GOG.com on September 18th

It’s been a while since the GOG.com team announced an upcoming delisting but it looks like the streak is over. Crashlands, the self-professed “story-driven, crafting ARPG in an outlandish world of hidden magic and high technology“, from the equally outlandishly named Butterscotch Shenanigans, will be leaving GOG.com on Friday, September 18th at 1pm UTC. As usual, anyone who has purchased the game by that date will be able to re-download it. 

The reason for the delisting is uncertain but Crashlands is the only title from the team on GOG.com so it may be a combination of low sales versus the work and fees required to keep it on the shop. Meanwhile, both Crashlands and Shenanigans’ other title, Levelhead, remain available on Steam, the Epic Games Store, Nintendo Switch, and mobile platforms. But if you’re after a DRM-free copy you’ve only got a few days left to grab it.

I’ve added the date to the Watch List calendar and will have a page up on the site soon.