April 8, 2004 - Reflexive
April 20, 2007 - Steam
2011 - Amazon
|Delisting:||June 2010 - Reflexive
2016 - Amazon
November 26, 2014 - Steam
Numerous online game portals
|Links:||Ricochet: Lost Worlds homepage [Archive]
Ricochet: Lost Worlds was delisted from Reflexive’s own PC storefront in June of 2010 and from Steam on November 26th, 2014. While this title is still available from numerous online game portals, in December of 2017 Reflexive Entertainment shut down the sites, forums, and level-sharing servers for all of the Ricochet and Big Kahuna titles.
In a Big Fish Games forum post in late 2017, user Toktokk received second-hand confirmation from Reflexive Entertainment that stated “… the Administrators of Ricochet has informed us that Ricochet will no longer be sustainable to run. Therefore, the Ricochet Forum is being dismantled and no more sets can be submitted or tested.”
Thankfully, thousands of level sets created by Reflexive and the community of players have been collected and even patched back into the game via fan site Ricochet Universe. Nevertheless, the game in its original form and functionality is considered delisted.
The game’s delisting is likely due to Reflexive Entertainment being acquired by Amazon in October of 2008. Games published by Reflexive on their own PC games portal were removed in June of 2010 or shortly thereafter. On Steam, all titles published by Reflexive were delisted in late November of 2014. The company’s website was last active in August of 2014 and by December the URL redirected to Amazon.com. Many of Reflexive’s titles can still be found online from Amazon, Big Fish Games, WildTangent Games, and other PC game portals.
About the Game
“In Ricochet: Lost Worlds, players battle through 80 quick and challenging rounds within eight different user-selectable environments. Providing hours upon hours of exciting gameplay, gamers will discover more than twenty unique specialty bricks and obstacles, 18 innovative power-ups and multiple bonus point opportunities. Four difficulty levels make the game easy to pick up but tough to master, ensuring that players of all skill levels can stay challenged.“