March 15, 2018
|Delisting:||July 30, 2018|
Abstractism was delisted on Steam on July 30th, 2018 after players like YouTuber SidAlpha began investigating the game’s high CPU and GPU usage. Investigators discovered the game was running cryptocurrency mining software and the developers encouraged players to leave the game running in the background to accrue in-game items.
At the same time, the developers were engaging in the practice of releasing Steam Marketplace items that very closely mimicked sought after items from other popular titles. By offering these items to unsuspecting players on Steam, they would sell the item and then alter the appearance and description.
In response, Valve pulled the game from the Steam store on July 30th and banned the developer from the service. At the time they also instituted a system of confirmation messages that players needed to click in order to confirm item trade offers for games that Steam has identified they have never played.
Valve’s Tony Paloma explained that the measure was only a temporary solution in a Reddit thread, stating that “we are hopeful that having to dismiss two warning dialogs will be sufficient to make people think twice about trades containing forged items, but this is not the end of our response, and we’ll continue to monitor, of course”.
About the Game
“Abstractism – is an absolutely trivial platformer, but with the one really special feature – there is no the “Game Over”!
But instead, there is an ASMR soundtrack, a stylish minimalistic design and a relaxing atmosphere inside!
Meet the Souvenir Shop — Profile showcases and item drops!
Visit our Souvenir Shop to fill your profile with beautiful images, text faces and visual tips! Or play the game to receive items drops. Learn more in our profile customization guide.
193 meaningful achievements
Use the easily received achievements to fill your showcase with the phrases, gestures or your own nickname!
ASMR sound design
Abstractism contains a lot of soft and smooth sounds, which complements the relax atmosphere of the game. All sounds (even user interface sound effects) made in one style. It is creates a unique extenuating mood. You can just run the game and listen!
Despite that all game textures were made in Paint program, they were processed by the Cinnamon Core – kit of the graphics and effects libraries. Simple, but difficult to implement artstyle supplements sound design and gameplay of the Abstractism.
Gameplay without “Game Over”
Use jumps, wall jumps and movement to achieve end of the level. Seems pointless, but: The main and the only difference between the Abstractism and either platformer game is the “Game Over”. You can’t die or lose in the Abstractism! You can only waste time. But, remember: Time You Enjoy Wasting is Not Wasted Time
This game is developed and produced by the Okalo Union team, and published with the https://dead.team/ team.“