Digital Releases | Steam 2017 – 2021 |
|
Delistings | See Below | |
Developer | Mia Blais-Côté | |
Publisher | Mia Blais-Côté | |
Available On | itch.io | |
Links | SteamDB page (partial list) |
Delisting
Independent developer/publisher Mia Blais-Côté first delisted a handful of older titles from Steam on August 3rd, 2018. They then delisted their remaining titles from Steam between July 8th and 10th, 2020. Their final title on Steam, 4 Alice Magic Autistic Girls was released in 2021 and delisted on January 20th, 2022. Blais-Côté gave the following explanation (post now deleted) at the time outlining that what started as a minimal investment on Steam had become more costly to manage over the years.
Since I receive many questions about why I’m delisting, I think more explanations are in order. When I was on Steam as a developer from 2017 to 2019, my “0$ budget” Visual Novels didn’t cost me much to create. Some softwares, such as RPG Maker MV, and the Steam Direct fee. But since I was releasing 1 game per month, that was +1 Steam Direct fee every month, plus other fees I had to pay back them, such as hosting for my dev website. Thus, I was still in the red. I only managed to recoup in good part thanks to the final sales.
I quit twice and returned for a third time with 4 Alice Magical Autistic Girls. I wanted to “start anew”. I was hoping that, with a “real / professional” Visual Novel with a “real” budget, I would recoup and gain profits, but reality doesn’t work that way. During the launch week, I sold less than 10 copies. Then I simulate my gains. If I only sell copies during the summer / winter sales, plus during a couple of special discounts, I will make like only 500 CAD$ per year so 10 years before recouping! 4 Alice Magical Autistic Girls cost me more than 5K CAD – so close to 4K USD – to produce and some artists I had worked with for the art told me it was a “pretty limited budget”! It’s not rentable at all so I rather delist the game and try to recoup what I can.
I hope for your understanding. That doesn’t mean I’ll completely stop writing stories or making text-based / visual novel games with “0$ budget”. After all, there is i-t-c-h-i-o, but for Steam as a developer and for costly projects, it’s over.
Steam Store post – January 2022 (post now deleted)
The table below lists all titles released by Mia Blais-Côté on Steam with release dates and delisting dates. The titles link to the relevant GameFAQs pages where the release information came from. All of these titles remain available on Blais-Côté’s itch.io page.