|Release:||December 10, 2008 - Xbox 360 (AU/EU/JP/US)
December 11, 2008 - PlayStation 3 (US)
March 20, 2009 - PlayStation 3 (EU)
|Delisting (approx):||February 24, 2014
(Available For: 5y 2m)
|Links:||Blitz Games Page, Xbox.com Page [Archive]|
PowerUp Forever was last available on Xbox 360 on February 12th, 2014 following Blitz Games Studio’s closure on September 12th of the previous year. It is presumed to have been delisted on February 24th alongside other Blitz releases. PowerUp Forever was created internally at Blitz Arcade but was not published by the studio’s parent organization, Blitz Games Studio.
About the Game
“Fly around a highly stylised world, avoid enemies and kill guardians. The higher your level, the bigger your ship. And the bigger your ship, the larger your enemies. Environments and enemies are generated as you go, so you’ll never play the same game twice. And, if you’re good enough, you could go on playing forever, with infinite levels.
An original concept by a member of staff at Blitz Arcade, PowerUp Forever is addictive, beautifully simple and guaranteed to get under your skin. It’s also stunning to look at, with a swirling light show of colour sucking you further into the PowerUp Forever world.
Starting off simply with some basic enemies firing at you, the longer you go on the harsher they fire at you. When you finish off a Guardian, you complete the level and move on through the evolutionary gameplay, where your craft grows, your weapons improve and your enemies change.”
Multiple modes make it an endlessly challenging journey:
- Survival mode – where your goal is to hang in there and survive relentless waves of non-stop enemies
- Guardian rush mode – defeat a series of guardians as quickly as possible
- Defender – How long can you survive with just a shield?
- Overkill – go for broke with unlimited weapons.