On April 1st of 2016 Nintendo announced plans to shut down the DSi Shop on the Nintendo DSi and DSi XL, collectively referred to as DSiWare. The announcement revealed a two-part timeline: the ability to add funds would end on September 30th, 2016 and the ability to make purchases would end on March 31st, 2017. The announcement further stated that the ability to re-download DSiWare titles would end “at some point” but no further information has been revealed.
As a precaution I recorded a tour of the DSi Shop at the end of January 2017 to capture its appearance and function before the March 31st deadline. As Nintendo has not revealed any further information I am operating under the assumption that after March 31st the DSi Shop may be completely inaccessible. Now that we’re down to the last few days before the deadline I wanted to share this three-part tour of the DSi Shop as it appears today.
Part 3 is probably the most interesting as I scroll through all of the titles available before the deadline. Though many games have already been removed this should help confirm future delistings and titles that are not brought over to the Nintendo eShop on the 3DS. These titles will eventually have their own pages on the site as well as the DSi Shop platform itself, similar to the PlayStation Mobile page.
Check out the playlist above to see the DSi Shop in action and look for a follow-up after March 31st as we see what remains.
A quick update since the site’s been rather silent since mid-February. I was in the hospital for a few days, recovered in time for a vacation we’d been planning for a year and came back to a workplace that’s melting down around me. I have been working on content, though it’s mostly been video that needs a lot of editing and cleanup before I can get it on YouTube.
Some of it will be up soon and I plan on having a look at the DSiWare shop posted before the service’s long-coming shutdown on March 31st.
In a post to the official Club Penguin site on January 30th, 2017, the team announced that the long running online social space would be shutting down at the end of March.
As part of the launch of Club Penguin Island in March, we will be transitioning to an entirely new platform, and, we’ve made the decision to discontinue the current Club Penguin game on desktop and mobile devices on March 29, 2017.
New paid memberships were disabled at the time of the announcement but anyone (with or without an account) can still log in as Club Penguin winds down with a “Waddle On Party” through March 29th. The team is also using this announcement to encourage pre-registration for Club Penguin Island and have confirmed that existing accounts will not be carried over to the new game.
I’ve got a game page added to the site and the date is on the Watch List calendar.
After publishing rights changed hands back in August 2016, both Guilty Gear X2 #Reload and Guilty Gear Isuka were removed from Steam. Not much had changed until January 6th when one forum post asking where the game was elicited a response from one of the developers at Arc System Works.
Sure enough, both games were returned to sale later on January 6th with the publisher changed from KISS ltd to Arc System Works. I’ve updated both game pages on the site.
Daybreak Game Company announced on Thursday that they will be shutting down Landmark, the sandbox MMO counterpart and successor to EverQuest Next, on February 21st, 2017.
“With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017,” reads the statement on the Landmark homepage. “Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.”
The game has been delisted from Steam and is no longer available to buy from the Landmark site but current players may continue logging in until the 21st. Players can no longer list items for sale and all existing items with a Daybreak Cash price will be reduced to 1 DBC. It’s a small consolation but players should be able to check out any items they’ve had their eye on with the new baseline price.
Along with the game, Daybreak will be shutting down Landmark’s forums and social media channels no later than 4:00pm PST on the 21st of February. A pre-emptive FAQ entry also rules out the possibility of fan-supported servers.
Unfortunately I was not able to grab all of the Xbox Fitness workouts from when the service first launched but I have now archived some of them. The Delisted Games YouTube channel now has a playlist where I’ll be collecting the workouts as I record them ahead of the service’s final day on July 1st, 2017.
So far I’ve recorded the two exclusive Zombies workouts and Anja Garcia’s 4-party Mobility & Strength Training routines. There’s a demo workout that showcases some of the app’s biggest names and I think I’ve got one other Athlete workout I have access to. The Zombies stuff is definitely worth a look for fans of modern FMV games. It’s ostensibly produced by SUMO Digital, the same team behind the also-delisted FMV Kinect game, Intel Discovered and is one of the most creative workout videos I’ve ever seen.
Oh, and pardon me for mostly sitting on the couch in the little Kinect window during these workouts. I’m here to archive, not break a sweat.
USGamer posted earlier today about several new delistings from Activision. The Amazing Spider-Man and The Amazing Spider-Man 2, based on the 2012 and 2014 films as well as Platinum Games’ Teenage Mutant Ninja Turtles: Mutants in Manhattan have been removed from Steam, the Xbox Marketplace and the PlayStation Store.
The first Spider-Man title was released on handheld, PC and last generation consoles while the sequel and Mutants in Manhattan were released on PlayStation 4 and Xbox One as well. All of the games were released on physical media for consoles. Disc versions for PC were released across Europe except for Mutants in Manhattan which was only released on Steam and is now extinct on that platform.
Licensing is once again to blame although USGamer’s Mike Williams points out one interesting wrinkle in the case of TMNT. “[Mutants in Manhattan] was released only eight months ago. It seems odd that Activision would have a license for under a year, making it possible that Mutants in Manhattan was rushed simply to capitalize on a license before it expired.”
I’ll get pages up on the site and dig for some more details soon.
Outside of a very few comments and submissions from readers I really didn’t notice anyone coming to Delisted Games after I launched it back in June. I was okay with this because I still feel the site is in its infancy but as it turns out there were more than 10,500 views and 4,588 visitors in 2016! You all have my sincere thanks for stopping by. I hope the site was helpful in confirming a delisting or filling you in on the details. It’s no fun to find out a game was delisted but I hope the site could provide a satisfactory explanation or maybe just some closure.
There are currently 200 games on the site but there’s still much, much (much) more to do. Only about 100 of the pages have sufficient details and several of those could probably use more intensive research. My focus has largely been on console games as well but I would love to expand it to include PC, web and mobile. But it’s a start and one that I’m still very proud of for its first year.
So how about some stats? The Number One most sought after game according to page views was Scott Pilgrim vs. The World: The Game. At 1,107 views it had more than double the hits of any other title. The PlayStation 3 version of Tetris was next in line followed by Flipnote Studio 3D and the Bookworm titles.
Thank you again to everyone who found the site and here’s to a year with fewer delistings! Well, we can hope anyways.
Turbine Inc. announced on December 19th that the team behind Lord of the Rings Online and Dungeons & Dragons Online would continue development of both titles as the new independent studio Standing Stone Games. While both of those titles are promised to remain unchanged for players, Turbine’s transition has resulted in the end-of-life for their original, long running MMOs Asheron’s Call and Asheron’s Call 2.
A post to Turbine’s Facebook page on December 20th confirms that service for both games will be closed on January 31st, 2017. Current account holders may continue to play for free until the 31st but new account creation has been disabled.
No further explanation was given, the post only states that maintaining both titles over recent years was “a labor of love”. With Asheron’s Call in maintenance mode since 2014 and no new content added to Asheron’s Call 2 since 2005 it is likely that Turbine could not (and WB would not) incur the ongoing expense to keep the games online.
Earlier in 2016 Turbine had mentioned possibly turning over the servers to the community but in a post to the Asheron’s Call forums, administrator Halistran settled the discussion. “We had hoped to be able to hand off our servers to the community, so our most loyal players could continue their journey through Dereth. Unfortunately, this is something we were unable to do.”
The date has been added to the Watch List calendar and both games (Asheron’s Call and Asheron’s Call 2) have their own pages on the site with a few more details.
Thanks to Jonathan for reminding me I didn’t even have a placeholder on the site for PlayStation Home! I always loved the idea of Home but I never managed to keep up with it as it evolved. As such, it took some time to dig up the details around its long and meandering lifespan but there’s finally a decent page on the site.
For now it simply includes a listing of the numerous games that existed within PlayStation Home. I would love to eventually see full pages for everything from bowling to Intellivision Gen2 to Xi, probably the most well regarded and elaborate experience to take place in Home. For now, everything we’ve got on PlayStation Home is right over here.