Daybreak Game Company announced on Thursday that they will be shutting down Landmark, the sandbox MMO counterpart and successor to EverQuest Next, on February 21st, 2017.
“With heavy hearts, we are writing today to inform you that after much review, we have decided to close Landmark game servers on February 21, 2017,” reads the statement on the Landmark homepage. “Since Landmark first entered Alpha, we have been impressed by the creative talents in this community. You pushed the boundaries of what Landmark could do, and we are grateful for the time and energy you shared through your creations in this game.”
The game has been delisted from Steam and is no longer available to buy from the Landmark site but current players may continue logging in until the 21st. Players can no longer list items for sale and all existing items with a Daybreak Cash price will be reduced to 1 DBC. It’s a small consolation but players should be able to check out any items they’ve had their eye on with the new baseline price.
Along with the game, Daybreak will be shutting down Landmark’s forums and social media channels no later than 4:00pm PST on the 21st of February. A pre-emptive FAQ entry also rules out the possibility of fan-supported servers.
Unfortunately I was not able to grab all of the Xbox Fitness workouts from when the service first launched but I have now archived some of them. The Delisted Games YouTube channel now has a playlist where I’ll be collecting the workouts as I record them ahead of the service’s final day on July 1st, 2017.
So far I’ve recorded the two exclusive Zombies workouts and Anja Garcia’s 4-party Mobility & Strength Training routines. There’s a demo workout that showcases some of the app’s biggest names and I think I’ve got one other Athlete workout I have access to. The Zombies stuff is definitely worth a look for fans of modern FMV games. It’s ostensibly produced by SUMO Digital, the same team behind the also-delisted FMV Kinect game, Intel Discovered and is one of the most creative workout videos I’ve ever seen.
Oh, and pardon me for mostly sitting on the couch in the little Kinect window during these workouts. I’m here to archive, not break a sweat.
The first Spider-Man title was released on handheld, PC and last generation consoles while the sequel and Mutants in Manhattan were released on PlayStation 4 and Xbox One as well. All of the games were released on physical media for consoles. Disc versions for PC were released across Europe except for Mutants in Manhattan which was only released on Steam and is now extinct on that platform.
Licensing is once again to blame although USGamer’s Mike Williams points out one interesting wrinkle in the case of TMNT. “[Mutants in Manhattan] was released only eight months ago. It seems odd that Activision would have a license for under a year, making it possible that Mutants in Manhattan was rushed simply to capitalize on a license before it expired.”
I’ll get pages up on the site and dig for some more details soon.
Outside of a very few comments and submissions from readers I really didn’t notice anyone coming to Delisted Games after I launched it back in June. I was okay with this because I still feel the site is in its infancy but as it turns out there were more than 10,500 views and 4,588 visitors in 2016! You all have my sincere thanks for stopping by. I hope the site was helpful in confirming a delisting or filling you in on the details. It’s no fun to find out a game was delisted but I hope the site could provide a satisfactory explanation or maybe just some closure.
There are currently 200 games on the site but there’s still much, much (much) more to do. Only about 100 of the pages have sufficient details and several of those could probably use more intensive research. My focus has largely been on console games as well but I would love to expand it to include PC, web and mobile. But it’s a start and one that I’m still very proud of for its first year.
Turbine Inc. announced on December 19th that the team behind Lord of the Rings Online and Dungeons & Dragons Online would continue development of both titles as the new independent studio Standing Stone Games. While both of those titles are promised to remain unchanged for players, Turbine’s transition has resulted in the end-of-life for their original, long running MMOs Asheron’s Call and Asheron’s Call 2.
A post to Turbine’s Facebook page on December 20th confirms that service for both games will be closed on January 31st, 2017. Current account holders may continue to play for free until the 31st but new account creation has been disabled.
No further explanation was given, the post only states that maintaining both titles over recent years was “a labor of love”. With Asheron’s Call in maintenance mode since 2014 and no new content added to Asheron’s Call 2 since 2005 it is likely that Turbine could not (and WB would not) incur the ongoing expense to keep the games online.
Earlier in 2016 Turbine had mentioned possibly turning over the servers to the community but in a post to the Asheron’s Call forums, administrator Halistran settled the discussion. “We had hoped to be able to hand off our servers to the community, so our most loyal players could continue their journey through Dereth. Unfortunately, this is something we were unable to do.”
Thanks to Jonathan for reminding me I didn’t even have a placeholder on the site for PlayStation Home! I always loved the idea of Home but I never managed to keep up with it as it evolved. As such, it took some time to dig up the details around its long and meandering lifespan but there’s finally a decent page on the site.
For now it simply includes a listing of the numerous games that existed within PlayStation Home. I would love to eventually see full pages for everything from bowling to Intellivision Gen2 to Xi, probably the most well regarded and elaborate experience to take place in Home. For now, everything we’ve got on PlayStation Home is right over here.
Don’t call it a relisting. Even though Ultimate Marvel vs. Capcom 3 is once again on sale it hasn’t returned to PlayStation 3, Vita or Xbox 360 where it was delisted in December 2014. In advance of the newly announced Marvel vs. Capcom Infinite, Capcom has re-packaged UMVC3 for PC, Xbox One and PlayStation 4, the latter of which is available as of today in North America.
“Ultimate Marvel vs. Capcom 3 is being re-released for current generation systems; with the “PlayStation 4” digital download version available today and the Xbox One® and Windows PC versions coming in March 2017. Ultimate Marvel vs. Capcom 3 for current-gen systems includes a new gallery mode, is packed with all previous DLC, and features an improved 1080p resolution at 60 frames per second. The re-release of Ultimate Marvel vs. Capcom 3 is being offered as an individual download title on all systems for $24.99.”
I’ll keep an eye on the storefronts and headlines to see if the original games ever pop back up. Unfortunately, the only way to play the game if you owned it previously is to buy it again on a new console.
Active development on Asteroids: Outpost may have dried up mere months after its release in March of 2015 but the game was only removed from sale on Steam on October 26th. For nearly a year and a half the online-only MMO survival game has been on sale for $29.99 with no servers for unsuspecting players to even attempt to log in to.
Looking at the LinkedIn profiles of the three people I could find attached to the project it appears Asteroids was abandoned by May with the departure of its game designer. The Project Lead/Lead Programmer (who was also managing the community) was gone by September 2015 and Atari’s producer who was overseeing the project just recently left the company in September of this year.
With no one at the reins and a community that openly, repeatedly flagged the game it seems Valve has finally pulled the plug on Asteroids: Outpost. You can read much more about its decline on the game’s page.
About the only good news I have to report on Evolve Stage 2 is that the game isn’t being delisted… yet. Posts from 2K and Turtle Rock Studios on October 25th have confirmed that future development of the game has stopped and that 2K will be maintaining its servers for “the foreseeable future”.
Turtle Rock’s post by co-founder Chris Ashton is graceful and sentimental. He explains the decision straight away, stating that “this is the life of AAA game developers who aren’t self-funded and don’t own their own IP. We don’t get to make the call. We all know that going in but we still sign the dotted line because we love what we do. We are happy to have gotten the opportunity to do something risky, something new and innovative.” Fortunately this isn’t the end for Turtle Rock as they are moving on to new, as yet unannounced projects.
2K’s post is much more straightforward with a quick FAQ and confirmation that — while active development has stopped — Evolve’s servers and online functionality will be maintained, for a time. It’s on the Watch List for now but if you’ve ever been interested in the game you may want to check it out soon. 2K is becoming one of the most prolific delisters and I wouldn’t be surprised if “the foreseeable future” quickly becomes a solid date in 2017.
I jumped back into Dead Star this past weekend and recorded for just over an hour. It took a little bit to get used to the controls again but I managed to show off all three starter ships, the upgrade path for each and several rounds including one where a warship invaded our match.
There’s much more content in the game I’d love to show off but I’m afraid I won’t be high level (or skilled enough) to unlock it all before November 1st when the game goes offline. I have saved a few more recordings direct from the PlayStation 4 that I hope to get online soon. I’m also going to do one more video after November 1st to document the tutorial and freeplay modes.
For now, check out the game in prime condition above and subscribe to the Delisted Games channel on YouTube for more videos of delisted games. This video is also attached to Dead Star’s page on the site.