With the release of Pokémon Sun and Moon in November Nintendo is restructuring the existing Pokémon Global Link system that has been in operation since 2013. Support for Pokémon Omega Ruby, Alpha Sapphire, Pokémon X and Y will be terminated in late October but some features will remain. The official site has all the details but Polygon summed it up succinctly in their post so I’m going to lean on them for a second.
“Services to be discontinued come October include Game Sync. This feature allows players to share medals and photos online, as well as collect items purchased with Poké Miles, an in-game currency. Players will also be unable to update their activity logs or engage in random matchup rating battles.
Popular features like the Global Trade System and Wonder Trade will remain available, however, and players will still be able to battle each other online and receive Mystery Gifts. These will stay open even after Sun and Moon launch this November.”
As a show of appreciation all Pokémileage Club items and Attractions will be 50% off from July 26th until the service shuts down in October. If you’ve got ‘em you might as well burn through those Poké Miles because they can’t be transferred to Sun and Moon once the Global Link returns in November.
Although you’ll always be able to play your disc-based copy of Tomonobu Itagaki’s Devil’s Third, Nintendo will be sucking out the most interesting part of the game by year’s end. Nintendo support has announced in all three major territories (Europe, Japan, North America) that they will be shutting down the online multiplayer service for the Wii U game between December 28th and 29th, 2016.
More immediately, the price of the digital eShop version of the title has been reduced from $59.99 to $29.99 and purchases of in-game “Golden Eggs” will no longer be offered as of June 27th. Nintendo gives only a passing thanks in place of an explanation but it’s not hard to tell why the decision was made. The game received favorable scores in Japan but in Western markets it was largely derided, ultimately hitting a Metacritic score of just 43/100. It was also released in limited quantities worldwide making the pool of online players even smaller.
“We are deeply thankful for all the players who have enjoyed Devil’s Third online multiplayer service, and thank you for your understanding regarding this decision,” reads the Nintendo of America support page that details the shutdown.
Amid complaints and frustrations with the campaign mode numerous reviews pointed out that the online multiplayer was fun, demanding and bizarre. It’s sad that this intriguing component of the console game is being stripped out but there’s still hope. Devil’s Third Online offers the same multiplayer mode on PC with expanded content and launched out of beta on June 8th in Japan. Published by Nexon, the launch announcement states that Itagaki and the team at Valhalla Game Studios are still working to bring Devil’s Third Online to global territories soon.
Terry Cavanagh’s challenging 2D platformer, VVVVVV, just got a lot harder to play on the Nintendo 3DS. Merely one day after a new exploit was released that used the game to run homebrew code Nintendo pulled it from the 3DS eShop. Cavanagh himself was surprised at the news stating on twitter, “that’s unexpected!”.
While the exploit was only reliable with other exploits already in place, Nintendo apparently wasn’t taking any chances and pulled the game. It’s not the first game to be delisted thanks to an unexpected exploit. The infamous Cubic Ninja was removed from the eShop in November of 2014 for its use in bypassing the handheld’s software protection. The difference with VVVVVV is that the game was never released on a cartridge making it totally unavailable today on the 3DS. Fortunately, the game was released on a number of platforms and is still readily available for PC, mobile, PlayStation 4 and Vita. Check out the game’s Delisted page for more.